Starting opengl
After a lot of years of messing about with graphics, today I decided to actually start making a game. More details on that to follow but first I’m making a renderer using OpenGL4.6 and C++23
#include "Graphics.h"
int main() {
Graphics::CreateWindow("My Window", 800, 600);
while (Graphics::RunEventLoopIteration()) {
Graphics::Clear();
}
}
So far so good…
I’m going to write it using very simple C++ in a mostly none OOP style.
I will build some modules using a mostly structs and procedures style. My first library will be ‘Graphics’ which will use OpenGL to actually draw things on the
screen.